Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Tuesday, 10 February 2015

Rise of the Robots


Rise of the Robots (1994) - Hourglass review 

 

 




In the fall of 1994 there was a game known as Rise of the Robots. What I tried to do there was not funny and nor was this game. In fact, Rise of the Robots played like a game designed by microwaves and unemployed astronauts struggling to understand why people enjoyed doing things with buttons. Things like playing video games, going to work or switching off terrible reruns of Baywatch. And to their credit if anything can combine button pressing, employment and bad television it is this game.

The characters aren’t worth talking about but given that I am running with the theme of wasted energy I’ll begin. There is a blue, yellow, red, green, white and silver robot. The end. I would like to point out here you play as none of these and unless you have two controllers, and a friend chained in your basement, alive by steady diet of determination, assault and this game alone, you will never use them. The lead character is your only concern,. He is a cyborg aptly named the cyborg. You as the player have the thrill of conquering all of these colours with a simple flick of the kick button which you can occasionally mix up with a few strokes of the back button and the up button. Credits.

Now you might be thinking, “wow what a stinking pile of ass but what is the problem here? Aren’t there more pressing issues out there in the world? Shouldn’t you be out there tackling AIDS, cholera and plague-ridden dwarfs?” My answer? No. And here is why: this game celebrates its twentieth anniversary this year and should be remembered not only for its painstaking lack of attention to fun, but also as a firm example of how marketing companies write heart warming, rainbow quilted crapola in the press about how their game will “enrich the earth” and Mirage’s marketing division was no stranger to the concept of the illusionary.

Firstly, we were led to believe that this would be the videogame equivalent of Blade Runner. A fully immersive, breathing environment of robot justice awaiting all those hungry enough to purchase this road hugging turkey. Even with revolutionary CGI graphics, what this motif boiled down to was a simple opening where Mr Cyborg wakes up, flies into town and walks over a platform. Sadly, this wonderment could be appreciated on your 3DO, and because Rise was spread over 16 bit consoles and handhelds globally few would even see this incredible walking across a platform feat anyway.

Secondly, the game was marketed as one of the first boasting an active A.I. system. The robots would learn how you play the game. They would develop unique strategies to counteract your moves. Kick, kick, kick, death. Awful, awful lie. If robots demonstrated any degree of learning in this game it was the complete understanding that they must kill themselves immediately and that suicide by foot was the most intelligent option available in a factory of misery and lies.

                                                           


Finally, Brian May and I have to mention this, because it’s Brian May. That rocking, long haired, take no prisoners hero that even your dad loves wrote the soundtrack. And with Queen, Blade Runner, A.I. and machines where can you go wrong? As clique a rhetorical question as this may be let me answer it. Never play this game and please try to get more fresh air. May frets three chords on the opening title then swiftly leaves to be awesome elsewhere. Take his cue. The results of Rise spoke in whispers, disappointed sentient life and faded through the mists of time but those lies and mahogany slamming afternoons lived on in our hearts forever.



Fun 0/5

Graphics 3/5

Longevity 1/5  
Endpoint 1/5 


Hourglass Recommends: 
Guilty Gear X (2001), Street Fighter 3: Third Strike (1999), Garou: Mark of the Wolves (1999).



Saturday, 22 February 2014

Only A little Late... Toy Soldiers: Cold War Review

Toy Soldiers is a prime example of why the XBLA program (and Indie games) are good for the industry.



Full disclosure: We acquired Toy Soldiers: Cold War Via Games with Gold.


Toy Soldiers: Cold War is an hybrid title - A tower Defence game with Third person shooter elements combining strategic thinking and action gameplay. The original Toy Soldiers was set in World War 1 but the sequel has skipped the expect WW2 era and jumped to the 80's. Complete with Top Gun styled Music, 80's action movie references and iconic 80's memorabilia littering the levels.

3rd Person Tower Defender
It's hybrid nature is fantastic. At any time you can assume control of any of your turrets, which is a great feature seeing as it basicly fixes the issues I have with tower defence games. Most TD games either have me waiting for the cannon fodder to earn me enough to build the next tower or having built a good system have to stand back and watch the AI do foolish things like using anti armour against troops as the tanks roll by unharmed. Two issues that disappear when you can control the turrets yourself.


You place towers on special areas around the map there are 6 towers Machine Gun, Anti tank, Mortar, Makeshift, Anti Air, Artillery. Each of the towers have their unique uses. combined with the limited placement sites you cant just spam AT turrets or Machine guns and hope for the best. The Anti Air and Artillery require larger placements and so are limited to a few spaces per map increasing the need for forward thinking. Towers can be upgraded that improve their functions and at their highest levels allow you to damage thing they wouldn't E.G. A upgraded machine gun gets an secondary grenade launcher that can do damage to tanks, While it's not as effective as an Anti Tank weapon it dose help out on the larger enemy types.  

There are also special units that only work with you in control. There are various Tanks, Helicopters and Jets, all with different on-board weaponry. These vehicles are free to move around and attack enemies as long as you have the battery power. running low on power? either pick up some spare batteries or park on the charging plate. They are powerful and an enjoyable change of pace. They however pale in comparison to the Commando unit. Unlocked via the games combo system. A powerful unit who wields an RPG in one hand and an LMG in the other. He spews Action movie one-liners like a drunken Rambo impersonator and always brings a smile to the face when used


Toy Story
Almost everything in this game is in fact a toy and all the battles take place on scale model environments on a table top. Little details elude to the fact everything is a toy, a wind up key here or an battery there, even summoning the powerful commando who comes in his own little action figure box . Littering the battlefield are 'full sized' items like playing guards, aviator sun glasses and Rubix cubes. Outside the battlefield is an normal room so you can see desk lamps and wall paper. Its not original but its rather uncommon enough in games to make this feel fun and refreshing. The toy aspect really comes into play against the bosses which can range from flying aircraft carriers to giant plane-tank hybrids that also carries smaller tanks with in


Ways To Game
Toy Soldiers features an Campaign mode, Survival mode, Challenges and VS mode. All modes support local/online multiplayer, Leaderboards and challenges. Co-op is pretty much required on higher difficulties which makes it weird that you have to access level select to invite another player (online or off). Co-op is a lot of fun, both players have free reign to place and control turrets and better yet also earns their own money

Conclusion

Toy Soldiers is an easy recommendation for anybody interested in tower defence games.
Local Co-op and unit control make it a great game to convert a friend to tower defence.

+Plenty of replay value
+Co-op is fully integrated
+Direct control fixes Genre issues
+80's-ness

-Missions can be short
-DLC only adds Levels
-Co-op is hidden


Sunday, 9 February 2014

Only a little Late.... Sleeping Dogs Review

Only a Little Late Review of 

Sleeping Dogs


Little Late Reviews - a review of an older title we only recently played

For disclosure I acquired Sleeping Dogs via Xbox Lives Games with Gold Promotion.

Sleeping Dogs was a surprise. A free title that made me regret not buying it. For a game with such troubled development having started life as True Crime 3 before being canceled by Activision (along with Ghostbusters and Brutal Legend) and bought by Square-Enix you'd imagine it be terrible as often the case (Duke Nukem Forever Aliens: Colonial Marines) but other than an issue of length it is an great game.

Hong Kong Nights

I never thought about Hong Kong being an setting for an open world Crime game before. Whilst i'm sure Hong Kong may have organised crime you never hear of it but it turned out to be a fantastic setting.
The island whilst a little hollow in the middle feels alive and lived in with all sorts of collectibles to be found.
The attention to detail spreads over to the population of Hong Kong there is less repeating civilians in a crowd. Some of them only have part of an arm !?!?!

Combat

Open world crime game you know how it'll play right? We'll you'd be surprisingly wrong. Guns are rare and you cant keep them after missions. Which forces you to use the wonderful Fighting, seemingly inspired by the Arkham Games. Your granted an attack button, a counter button and grab button whilst the first two are fairly straight forward but the last brings the games most visceral moments. 

Ancient Art of FACE BLENDER
You can pummel away at your enemy, (with upgrades) brake arms and legs. You can Judo throw and toss your enemies about and drag the to various environmental hazards; cars, phone boxes, AC Fans, phone boxes, buzz-saws and many more.


Brum Brum

Driving is a fairly standard arcade affair. Well with one exception - Action hijacking. you can leap from your car to another, Whilst not original certainly fits the game and helps out during missions. The cars and bikes aren't licensed but are clearly "inspired" by real world cars. 
The car physics can be a bit wonky but are fantastic during chases. Shooting out the tires of a pursing car or bike cause it to flip over and with the rag-doll physics lead to some amazing biker deaths .

To Do List

There is a host of things to do and Find. Shrines that increase health, Lock Boxes to find for money and clothing, CCTV cameras to hack, Drug dealers to bust, Martial arts fight clubs to unlock special outfits (bruce lee, Onk bak), the For-mentioned Jade statues, favors, Girlfriends, Karaoke bars and Races

On the Main missions front there is the primary Triad missions but also Police cases; whilst the Cases don't change the ending they do add more scenes more to the ending.

Actions during missions award (Triad) or subtract (Cop) XP at then end of missions. Increasing you Cop, Triad and Face (overall/general) levels allow you to unlock abilities from various skill trees 

And finally; Shenmue !?!?!  

I spent a small portion of the game collecting the Jade Statues that unlocm new moves, doing 'favours' (open world side missions) and beating on thugs dressed as Ryo Hazuki the star of Shenmue games. 

lets pretend its shenmue 3
The outfit is spot on and I have to believe was done intentionally as certain members of the Gaming Community (including us here at Game Knights UK) are crying out for a new Shenmue or even an HD port

Conclusion 

Sleeping dogs was a treat to play and i whole hardheartedly recommend it. 
Having played this after GTA V, I prefer this in some ways. 
There is an fantastic little Karaoke game that plays like Rock Bank/Lips 

+ Amazing Fighting
+Living Hong Kong
+Limited Use of Guns
+ Shenmue Patch
+Die Hard Level

-Smallish World Map
-A Little Short for an open World Game
-Stiff Wild Animation

Sleeping Dogs Classics (Xbox 360) £14.22

Himaru's Take

This game surprised me, I was expecting something along the lines of True Crime LA or that awful Vin Diesel game, but it turned out to be very refreshing. After playing GTAOnline it was nice to have something a bit different, whilst being familiar. The first thing i noticed; was the combat and flexibility of the open world. I would often just drive around and look at the vast cityscape, strolling into the market and purchasing some noodles or customising Wei's clothes and appearance, looking at the bustling night life or rumble down a back alley and beat up some thugs, I loved hijacking buses and driving around picking up passengers, because i'm a badass like that.
There were a vast amount of side quests and 'favours' that kept me busy when i didn't want to progress with the story. the CCTV hacking was a fun pastime for me and trying to obtain enough 'Face' to acquire new clothes and vehicles to make Wei more "Gangsta"

All in all, I enjoyed Sleeping Dogs. It could have done with a bit more meat on its bones, but for a free download, I ain't complaining. And will return to it again in the near future to start afresh, and Hopefully I won't screw Wei's life up too badly. hah!